Somewhere Along The Line, I…

I don’t know with you, but drawing calms me. After a hard day of swimming, you just need something to fall back on, you know. So, yeah, drawing helps me think, reflect. Anyway, on to the main point. So, I learned about parallel and perpendicular lines. And one day, I got up, got a paper, and just went to town putting a bunch of them randomly. Just whatever felt natural to me. Perpendicular lines there, a bunch of lines parallel to each other next to it… That sort of stuff. Here’s what I ended up with.

So, what is it? To be honest, I don’t know what I drew, or why I drew it the way it looks on paper right now. I told you, I just did it because I felt like it. But, for the sake of making this entry interesting, I’ll give my thoughts about it, and maybe find the reason why I drew what I drew. It can’t be that hard. I mean, I’m the one who created the drawing in the first place. Right?

At first glance, I instantly feel boxed in, like I’m trapped, but the colors I used tell me otherwise. That even if I may be trapped, I make the most of what I got here with me in an effort to be, well, free. But, then again, looking at the shape of the overall structure, maybe I wasn’t trapped, and just restricted.

Maybe this isn’t the whole picture, that there’s more past the boundaries of the paper. That maybe it wasn’t a cage, box, etc., but something that frees both mind and body. I know what you’re thinking. That’s a lot of maybes. But, didn’t mankind’s greatest feats start from a maybe. Maybe I can make this better. Maybe I can soar like eagles can. Maybe I can reach for the stars. Maybe I can become the next, great athlete who’ll win it all.

It all starts with an idea, a dream, a voice in your head saying “Maybe I can…” And once you come into grips with that dream of yours, once you’re sure that maybe it is possible, maybe I can do it, then that’s where it all begins. That’s where… Wait. I could have sworn I was talking about lines a second ago. When did I verge off?

Well, that’s for me to figure out… the next time I’m free to do so.

Until then, food for thought.

Your boy,

Seth Martin

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What About The Illuminati?

So, it has finally come to this. Triangles. Oh, how I hate solving for missing angles and sides. Problems like that just confuse me. So, why, you might ask, am I devoting a single post to just triangles? Well, it’s complicated. Let’s just say that by challenging myself to write about it, maybe I’ll get some hidden insight into why triangles are, well, triangles. Yup, already failed the introduction. Anyway, I’ll try my best with this one. Here we go.

So, triangles. Let’s see. It has three sides. Duh. Oh there are, what I like to call, special triangles, since they each have a key characteristic that basically defines them. We first have the right triangle. Any triangle with a 90 degree angle has the right (Did you see what I did there?) to be called one. Then, there’s the acute triangle which are triangles only with angles that are less than 90 degrees. Acute… I can think of several pick up lines where I can use that word, which I’ll most likely forget. Lastly, there’s what is called an obtuse triangle. It is defined to be a triangle that has an angle greater than 90 degrees. All right. One down, two more to go.

Okay. What else about triangles is there? Oh, the Pythagorean theorem. With it, even people like me can figure out the length of the other sides just from knowing the length of one. If only I know how to use the equation, that is. It’s a² + b² = c². Each letter corresponds to one side, with c representing the hypotenuse. How you get one side is by moving things around until what you want is on one side. At least, that’s what my mom said. So, say you want the opposite side, or b in this case. All you need to do is the following:

b² = c² – a²

b = √(c² – a²)

Learned that from my bother. It took a while, but I got it down. Anyway, let’s move on. Hm. Oh, there’s this acronym that you must know if you’re working with triangles. It’s SOH-CAH-TOA. Conveniently, it helps you remember the three equations that will allow you to solve for the angle. Let’s see. There’s sin θ = opposite/hypotenuse, cos θ = adjacent/hypotenuse, and tan θ = opposite/adjacent. What? Don’t worry. I don’t understand much, too. All I know is that all the three sides have names, which are opposite, adjacent, and hypotenuse. The hypotenuse is always the longest-looking side of the triangle. On the other hand, the other two are named depending on which is nearer to the angle you are trying to solve for. It’s hard to explain but what I noticed is that the adjacent side seems to be the shorter of the two. As for what sin, cos, and tan are, well, let’s just say they are special numbers that relate each side of the triangle. Oh, SOH-CAH-TOA only works with right triangles. Make sure you remember that.

The last topic related to triangles that I want to discuss is, if it wasn’t already obvious from the image above, the Illuminati. It was the meme of 2014. Or was that 2013? Anyway, no one really knows what it is, or who started it. Some say that it’s some occult group that opposes the norms imposed by society. Others say that its some other-worldly being up above that is ALWAYS watching us. Yet others say that it’s just a prank, a ruse, or someone just trying to get attention. Either way, it’s a triangle with an eye in the middle, which could mean anything, really.

How about you? What do you think? Food for thought, I guess.

Your boy,

Seth Martin

Against All Odds Ft. Meeko Martin

What is up? So I’m going to try something totally different. How? Well, this post will also be available in Meeko’s blog because this, right here, will be a joint session wherein we both play and review a game we found online. It’s entitled “For the King!” and it’s this awesome tabletop action role-playing game where you get to take control of three warriors of different classes as they set out on an epic adventure to stop the kingdom from being overridden by Chaos. Yes, Chaos, with a big C.

Now, the game revolves heavily around a brutal probability system and roll-the-dice mechanics that can turn a good run into living hell to play through. Believe us when we say this, but we’ve been there and it was not fun. Not fun at all. Anyway, it so happens that Seth and I are learning probability, so what better way to learn than to play a game all about it! So, get your game face on, as we fight ogres and skeletons, all while playing with Lady Luck herself!

So, the game starts you off with character selection. We’re given three characters to work with, each with interchangeable classes. After a bit of deliberation, the team we decided to go with is a blacksmith, an archer, and a minstrel. We were then given a bit of a backstory and our main mission for the entire play-through. As progression here is quest-based, we instantly started on getting to where we needed to go, slaying monsters here and there. It was a breeze for the most part , but as it dragged on, the game became more and more challenging staying alive. Chances of success started to look slim as everything we did took a dark turn. We started getting the worst rolls in critical moments, and for each time, we paid the price in full. Alas, we struggled and squirmed to no avail. We finally lost, with all characters dead, after about 15 minutes of playing.

Now, that was anticlimactic, huh? Well, it was, but who’s to say that that was a waste of our time? As a man once said, “It is through failure, we learn.” Looking back at what we could have done better, we should have stuck with the safer choices, the ones that had a higher success rate, and avoided those that had a lower chance of succeeding. Also, maybe if we had invested our time and efforts into win-win scenarios, then maybe, maybe we could have survived longer. Simply put, we should have paid attention to the odds and weighed the consequences before choosing. Because if you think about it, a number of small success with high chances of success outweighs the few high pay outcomes where we were more likely to fail. Boom! Probability! Anyway, me and Seth overall had a blast fist–pumping the air when we succeeded in a number of quests, as the game can get pretty intense at times, making the trek to the finish line all the more worth the effort.

So there you have it. In putting this joint session to a close, me and Seth would just like to recommend the game “For the King!” if you’re looking for some tabletop madness without having to pack up afterwards.

Until then,

The Martin Brothers